class BOOLEAN_GRID
2D grid of boolean values
note
description: "2D grid of boolean values"
author: "Finnian Reilly"
copyright: "Copyright (C) 2016-2017 Gerrit Leder, Finnian Reilly"
contact: "finnian at eiffel hyphen loop dot com; gerrit.leder@gmail.com"
license: "[https://www.gnu.org/licenses/gpl-3.0.en.html GNU General Public License]"
date: "2022-02-08 15:48:27 GMT (Tuesday 8th February 2022)"
revision: "2"
class
BOOLEAN_GRID
inherit
SE_ARRAY2 [BOOLEAN]
rename
item as row_col_item
export
{NONE} all
{ANY} has, put, initialize, row_col_item, count
end
POINT_SET_CONSTANTS
undefine
is_equal, copy
end
DIRECTION_CONSTANTS
undefine
is_equal, copy
end
create
make, make_filled
feature -- Access
item: BOOLEAN
feature -- Access
fold_losses (a_fold: SPECIAL [NATURAL_8]; used: BOOLEAN_GRID): INTEGER
local
i, y, x, l_upper, l_width: INTEGER
l_area: like area; point_set: NATURAL
do
l_area := area; l_width := width; l_upper := a_fold.count
go_to (0, 0); used.go_to (0, 0)
if item and then used.item then
inspect a_fold [0]
when N then point_set := Points_E_S_W; y := y - 1
when S then point_set := Points_N_E_W; y := y + 1
when W then point_set := Points_N_E_S; x := x - 1
when E then point_set := Points_N_S_W; x := x + 1
else end
Result := Result + internal_losses (l_area, zero_index, l_width, point_set)
elseif not item then
inspect a_fold [0]
when N then y := y - 1
when S then y := y + 1
when W then x := x - 1
else
x := x + 1
end
end
from i := 1 until i = l_upper loop
go_to (y, x); used.go_to (y, x)
if item and then used.item then
point_set := 0
inspect a_fold [i - 1]
when N then
inspect a_fold [i]
when E then point_set := Points_N_W; x := x + 1
when N then point_set := Points_E_W; y := y - 1
when W then point_set := Points_N_E; x := x - 1
else end
when S then
inspect a_fold [i]
when E then point_set := Points_S_W; x := x + 1
when S then point_set := Points_E_W; y := y + 1
when W then point_set := Points_E_S; x := x - 1
else end
when E then
inspect a_fold [i]
when E then point_set := Points_N_S; x := x + 1
when N then point_set := Points_E_S; y := y - 1
when S then point_set := Points_N_E; y := y + 1
else end
when W then
inspect a_fold [i]
when N then point_set := Points_S_W; y := y - 1
when S then point_set := Points_N_W; y := y + 1
when W then point_set := Points_N_S; x := x - 1
else end
else end
if point_set > 0 then
Result := Result + internal_losses (l_area, zero_index, l_width, point_set)
end
elseif not item then
inspect a_fold [i]
when N then y := y - 1
when S then y := y + 1
when E then x := x + 1
else
x := x - 1
end
end
i := i + 1
end
go_to (y, x); used.go_to (y, x)
if item and then used.item then
inspect a_fold [l_upper - 1]
when N then point_set := Points_N_E_W
when S then point_set := Points_E_S_W
when E then point_set := Points_N_E_S
else
point_set := Points_N_S_W
end
Result := Result + internal_losses (l_area, zero_index, l_width, point_set)
end
end
feature -- Element change
reset
do
initialize (False)
end
feature -- Cursor movement
go_to (row, column: INTEGER)
local
i: INTEGER
do
i := (row - row_offset - 1) * width + (column - column_offset) - 1
item := area [i]
zero_index := i
end
losses (point_set: NATURAL): INTEGER
do
Result := internal_losses (area, zero_index, width, point_set)
end
feature {NONE} -- Implementation
internal_losses (a_area: like area; a_index, a_width: INTEGER; point_set: NATURAL): INTEGER
local
i, j: INTEGER; direction_bit: NATURAL
do
direction_bit := Point_N
from i := 1 until i > 4 loop
if (point_set & direction_bit).to_boolean then
inspect i
when 1 then j := a_index - a_width -- N
when 2 then j := a_index + 1 -- E
when 3 then j := a_index + a_width -- S
when 4 then j := a_index - 1 -- W
else end
if not a_area [j] then
Result := Result + 1
end
end
direction_bit := direction_bit |>> 1
i := i + 1
end
end
feature {NONE} -- Internal attributes
zero_index: INTEGER
end